
Character Creation




Racial Bonuses/Disadvantages
The following table lists the playable races and their racial bonuses and penalties. Hover over an entry for more informaiton.
Race | Combat Bonus | Passive Bonus | Combat Penalty | Passive Penalty | Racial Ability |
---|---|---|---|---|---|
Human | None | 10% discount from allied faction merchants | None | Kill-on-Sight (KOS) to all factions except their own | Active Ability - Ingenuitive!: Activate this ability to perform any gathering action once per hour, even if the required tool is not held; gain +1 to success roll if the required tool is in player's possession |
Elf | Agility +5 Intelligence +5 |
The cost to use ablities and cast spells is reduced by 5% | Strength -5 Stamina -5 |
Charisma -5 to all races except elves Cost to purchase from non-elf merchants +10% |
Active Ability - Glean: Judge target's emotional state, gaining +2 to next interaction roll; 24 hour cooldown |
Orc | Strength +5 Stamina +5 |
Weight capacity before becoming encumbered increased by 20% | Intelligence -5 Wisdom -5 |
Charisma -10 Unable to trade with non-Orc merchants |
Active Ability - Snarl: Cause all targets in a 5m radius to run in fear for 3 seconds; 5 minute cooldown |
Class Starting Stats
The table below lists each class and their initial stats. Hover over an entry for more information.
Class | Strength (STR) | Stamina (STA) | Dexterity (DEX) | Agility (AGI) | Intelligence (INT) | Wisdom (WIS) | Charisma (CHA) |
---|---|---|---|---|---|---|---|
Warrior | 20 | 20 | 15 | 10 | 5 | 5 | 5 |
Rogue | 10 | 10 | 20 | 20 | 5 | 5 | 5 |
Mage | 5 | 5 | 5 | 5 | 20 | 20 | 10 |
Druid | 5 | 5 | 5 | 5 | 10 | 20 | 20 |
Necromancer | 5 | 20 | 5 | 5 | 20 | 10 | 5 |


Class/Race Selection


Warrior

Warrior
Mage

Mage
Rogue

Rogue
Necromancer

Necromancer
Druid
